Hikaru no Go, Vol. 14

Illustrated by: Takeshi Obata
  • customer reviews
R to L (Japanese Style)

After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!

sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?! Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...
Choose a format:
Book details:
  • VIZ Media LLC | 
  • 216 pages | 
  • ISBN 9781421515106 | 
  • February 2009
$7.95 List Price
Usually ships within 1 business day

Teaching Resources

To download a file to your computer right-click on the link and choose 'save file as'

High Resolution Images

Join our Mailing List

Get updates on new releases, awards news, materials for course adoption and conference information

Book Reviews

More Books from this Author

CONNECT WITH SIMON & SCHUSTER